Educational

Teaching literature


During my education, I bought a lot of art and graphics books. But they never seemed to aid me in the way I was expecting them to. Many of the books only explain the technology behind the graphics. They never went through on how to implement game design on the art itself. Most of games that are successful is because the game graphics themselves are “playable”, and that is a knowledge that is gained through experience only. I asked myself, why hasn’t anyone written a book about that yet?

When the opportunity came, I made these ideas into a school assignment. The school assignment turned into pedagogical art guides with the goal to teach a new generation of game artists. Much time can be saved in future art work if one can find effective ways of producing creative output. So you should not have to reinvent the wheel every time.

The strategy game Art Guide

SGAG-mini
  • Info: How to make game art for strategy games.
    Example game used: DOMAINS
  • Tools: OpenOffice Doc, Photoshop CS5, Inkscape.
  • Art: Cecilia Bexander. All screenshots utilized under Fair Use.
  • Year:  2013
  • Format: PDF

The 2D cinematic platformer Art Guide

C2DPAG-mini
  • Info: An analytical view on the early cinematic platformers from their golden age.
    Example game concept used: Rufus the Alchemist.
  • Tools: OpenOffice Doc, Photoshop CS5, Inkscape.
  • Art: Cecilia Bexander. All screenshots utilized under Fair Use.
  • Year: 2012
  • Format: PDF

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