CV

PROFESSIONAL
HISTORY

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2014-2017 2D/3D Artist & Animator, Gro Play
Produced game assets and ui graphics, marketing materials, involved in game design decisions, minor voice work and massive playtesting.
2014-2014 UI Artist, HeadSite
Responsible for redesigning company logo, created app logo HeadTime, overall graphic style and marketing materials.

Bitten by the game bug.

NOTABLE PROJECTS

2017 Gorbi’s Robotlabb, Sveriges Television AB
Official app for swedish Julkalendern 2017, a yearly traditional christmas show. Worked mainly as a playtester.
2017 Grow Forest, Gro Play
Featured on Itunes ”New Apps We Love”.
2017-10-13
2016 Beep Beep, Alfie Atkins, Gro Play
Top children’s educational app on swedish Google Play.
2015 Find Adventure, Alfie Atkins, Gro Play
Reached no.1 on Itunes in the Nordics. 2015-06-30

Experience in almost every aspect of game production.
Currently specializing in Concept Art, 2D Graphics and Game Design.

SKILLS

2D Concept art, Animation, Character design, Graphics.
3D Modeling, Animation.
BITMAP Texturing, Mockup artwork, 2D sprite art and animation.
CREATIVE Game Design, Concept brainstorming and Mock-up screens.
AUDIO Sound effect recording, Editing & Looping.
PROJECT Project collaboration and Written communication, Quality testing.
ACTING Voice acting, Soprano song, Alt song, Amateur stage acting, Amateur musical.

Interested in picking up new languages and software.

TOOLS

KNOWN LANGUAGES

HTML, CSS
USED
LANGUAGES
Actionscript, Java, Javascript, SQL.
KNOWN
SOFTWARE
Adobe Photoshop, GIMP, Inkscape. Most Office-like packages.
USED
SOFTWARE
Unity, Maya, 3DS Max, Blender, Audacity, Adobe Illustrator, Musagi, TWINE, and Articy:Draft SE.
PLATFORM Windows & Android.

Educational background of Art, Design and Science.

EDUCATION

2012-2013 4th year Game Production, Uppsala University, Campus Gotland, Sweden.
2009-2012 Bachelor of Arts, Major in Game Design. Game Design and Graphics, Uppsala Universitet, Campus Gotland, Sweden.
2006-2008 Stockholm University Computer and System Science (Institutionen för Data- och Systemvetenskap) 54 hp.
2004-2006 Qualified Professional Education, Nackademin. 2D and 3D-graphics. Simultaneously studying Mathematics C & D and Physics A & B thus achieving High School competence equal to the Natural Science program.
2001-2004 Värmdö Gymnasium, Aesthetic program, Art and Form Average: 18,23 of 20.

Hobby archer and amateur actor.

HONORS AND
AWARDS

2008 Winner of Concept Art Challenge at Swedish Game Awards 08. Swedens biggest and most prestigious Game developers contest with participants from all over Sweden. First price in Concept Art Challenge for best concept art with my contribution “Pinrut & Toor”. More than 60 participators.
2008 Club champion and “popinjay queen” in BK Fiskgjusen. 
2007 Longbow team 4th place in Division 1, Swedish archery.
2006 Longbow team winner in Division 2, Swedish archery.


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